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Tracer Overview Guide

Posted on 28 Jun, 2016 - By OWKPro - 0 Comments
Tracer overview

Time's up!

Hero Info

Role: Offense
Health: 150
Armor: 0
Sheild: 0


Pulse Pistols 
40(20) ammunition
4 round(s) per shot
6 damage

Tracer rapid-fires both of her pistols.

Default Key: (Left MouseRight Trigger)

7 m range
3 sec cd

Tracer zips horizontally through space in the direction she’s moving, and reappears several yards away. She stores up to three...

6/28/2016 Patch Notes - Competitive Mode

Posted on 28 Jun, 2016 - By OWKPro - 0 Comments
Blogpost competitive

New Feature: Competitive Play
Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.

Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing...

Genji Overview Guide

Posted on 28 Jun, 2016 - By OWKPro - 0 Comments
Genji overview

Ryujin no ken wo kurae!

Hero Info

Role: Offense
Health: 200
Armor: 0
Sheild: 0


24 ammunition
1 - 3 round(s) per shot
28 - ? damage

Genji looses three deadly throwing stars in quick succession. Alternatively, he can throw three shuriken in a wider spread.

Default Key: (Left MouseRight Trigger) Secondary Fire: (Right MouseLeft Trigger)

Swift Strike 
50 damage
15 m range

The Competitive Overwatch Bible

Posted on 27 Jun, 2016 - By OWKPro - 7 Comments
Owk biblebanner

About this guide:

This competitive overwatch guide is aimed at being the ultimate starting point for anyone interested in playing Overwatch competitively. It is ever expanding and will cover everything from basics like setting up your computer and game to in depth breakdowns on how to create a successful team, becoming a better leader and teammate and general hero lineup building strategies.


6/14/2016 Patch Notes "McCree Nerf"

Posted on 14 Jun, 2016 - By OWKPro - 0 Comments


Alternate fire

-Damage decrease from 70 to 45

-Time before reloading decrease from 0.75 seconds to 0.3 seconds (Probably reverse patch form this)


Alternate fire (Snipe)

-Base damage decrease from 15 to 12 (damage multiplier from charging doesn't change)

-Headshot damage multiplier increase from x2 to x2.5

-Player can only re-enter "sniping mode" after the...